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Dynamic Economy

Dynamic economy addon with automatic supply & demand pricing and daily market events for Bedrock survival worlds.
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📈 Dynamic Economy Addon

A Minecraft Bedrock Edition addon bringing a dynamic economy based on Supply & Demand, shaped by Daily Market Events, and featuring a Daily Hazards System (Hazards & Mitigation) and a Server Cooperative Project. Lightweight, safe, and 100% compatible with other addons since it never modifies player.json.

Achievement Friendly: no experimental toggles required, so achievements stay fully enabled in your world.


🆕 What's New in v1.2.0

New Major Hazard: Wood Blight

The forest is under attack from destructive termites! Chopping any tree log (Oak, Birch, Spruce, Jungle, etc.) during this hazard crushes it into a plain Stick instead. Hold Tree Medicine in your off-hand while chopping to get normal logs.

  • dyneco:tree_medicine: 32 uses, craftable.
  • dyneco:super_tree_medicine: 64 uses, Black Market exclusive (500 Ducats).

4 New Minor Daily Events

  • Great Harvest (great_harvest): Crop prices drop to 0.6x.
  • Miners' Strike (miners_strike): Mineral prices rise to 1.6x.
  • Blacksmith Holiday (blacksmith_holiday): Equipment prices rise to 1.5x.
  • Mystical Eclipse (mystical_eclipse): Mob drop prices rise to 1.4x.

Bulletin Board Crafting Recipe

The Bulletin Board can now be crafted in Survival: top row 3x Wood Planks, middle row 3x Wood Slabs, bottom row Stick + Paper + Stick.

Other Fixes & Improvements

  • Stabilizer Chisel recipe changed to a shapeless recipe (1x Iron Ingot + 2x Sticks + 1x Flint) to fully resolve crafting conflicts.
  • Admin chat feedback added when manually triggering an event via /scriptevent dyneco:trigger_hazard <eventId>.
  • Removed the large on-screen title overlay on spawn for a less intrusive experience.

🚀 Key Features

  1. Dynamic Economy (Supply & Demand) Sell an item → stock goes up → price automatically drops. Buy an item → stock goes down → price automatically rises.

  2. Bulk Pricing Prevents price exploitation on large buy/sell transactions using precise accumulative price calculation.

  3. Sell Tax (Spread) System Sell price is set at 80% of buy price, keeping the economy stable and preventing infinite money-printing loops.

  4. Daily Market Events & Economic Hazards Random daily events affect the market, plus 4 Daily Economic Hazards that disrupt productivity and require specific mitigation tools:

    • Crop Plague (crop_plague): Harvesting without Pesticide yields Spoiled Crop.
    • Volcanic Eruption (volcanic_eruption): Mining ore without a Stabilizer Chisel in your off-hand crushes it into Cobblestone.
    • Animal Disease (animal_disease): Slaughtering livestock without an Animal Vaccine only drops Rotten Flesh.
    • Wood Blight (wood_blight): Chopping any tree log without Tree Medicine in your off-hand crushes it into a plain Stick.

    Plus 4 minor daily events that shift category prices without needing mitigation: Great Harvest (crops 0.6x), Miners' Strike (minerals 1.6x), Blacksmith Holiday (equipment 1.5x), and Mystical Eclipse (mob drops 1.4x).

  5. Server Cooperative Project A hazard won't end until the donation target is met. The target scales dynamically: Target Per Player × Number of Online Players: still solo-player friendly.

  6. Black Market A secret shop that only appears while a hazard is active, selling Super Tools (64 uses) for 500 Ducats.

  7. Daily News An in-UI news sheet with hazard lore and full mitigation instructions.

  8. Live Hazard Visuals A chat log alert with full guidance appears when a hazard is active, plus an ActionBar ticker showing the hazard name and cooperative donation progress every 5 seconds.

  9. Dynamic Translation (displayName Fallback) Custom item names are automatically pulled from displayName in config.js, no extra .lang file needed.


🎮 In-Game Usage

1. Opening the Market UI

  • Market Ledger: Automatically given on first join. Right-click to open the menu. If lost: /give @s dyneco:market_ledger
  • Bulletin Board: Place the dyneco:bulletin_board block, then right-click it to open the market instantly.
  • Command / Command Block: /scriptevent economy:market

2. Displaying the Balance on Screen

/scoreboard objectives setdisplay sidebar money

3. Admin Hazard Commands (Force Trigger)

# Major Hazards
/scriptevent dyneco:trigger_hazard crop_plague
/scriptevent dyneco:trigger_hazard volcanic_eruption
/scriptevent dyneco:trigger_hazard animal_disease
/scriptevent dyneco:trigger_hazard wood_blight

# Minor Events
/scriptevent dyneco:trigger_hazard great_harvest
/scriptevent dyneco:trigger_hazard miners_strike
/scriptevent dyneco:trigger_hazard blacksmith_holiday
/scriptevent dyneco:trigger_hazard mystical_eclipse

# Other Market Events
/scriptevent dyneco:trigger_hazard monsoon_storm
/scriptevent dyneco:trigger_hazard trader_festival
/scriptevent dyneco:trigger_hazard nether_breach

Admins get instant chat feedback on whether the event triggered successfully or the ID wasn't found.


⚙️ Admin Configuration (scripts/config.js)

A. Mitigation Tool Crafting Recipes

  • Pesticide: 1x Glass Bottle + 1x Spider Eye + 1x Bone Meal + 1x Iron Ingot (main hand)
  • Stabilizer Chisel: 1x Iron Ingot + 2x Sticks + 1x Flint, shapeless recipe (off-hand)
  • Animal Vaccine: 1x Glass Bottle + 1x Spider Eye + 1x Sugar + 1x Iron Ingot (main hand)
  • Tree Medicine: 1x Glass Bottle + 1x Spider Eye + 1x Bone Meal + 1x Sugar, shapeless recipe (off-hand)
  • Bulletin Board: top row 3x Wood Planks, middle row 3x Wood Slabs, bottom row Stick + Paper + Stick

B. Registering New Items & Subcategories

items: {
  // VANILLA ITEM IN A STANDARD CATEGORY
  "minecraft:diamond": {
    displayName: "Diamond",
    category: "minerals", // crops | minerals | mob_drops | woods
    basePrice: 150,
    baseStock: 100,
    minPrice: 40,
    maxPrice: 600
  },

  // EQUIPMENT ITEM WITH A SUBCATEGORY
  "minecraft:netherite_sword": {
    displayName: "Netherite Sword",
    category: "equipment",   // Main Equipment category
    subcategory: "weapons",  // weapons | armor | tools
    basePrice: 1500,
    baseStock: 10,
    minPrice: 500,
    maxPrice: 3000,
    icon: "textures/items/netherite_sword.png"
  }
}

🔗 Integration with Player Auction House Addon

This addon supports direct integration with the Gilded Ledger: Player Auction House Addon using a Loose Coupling system (ScriptEvents). This lets players open the auction menu directly from the main Global Market menu, and vice versa, so players only need to carry a single Ledger item in their inventory.

How to Enable the Integration

  1. In Dynamic Economy (scripts/config.js) Set the following values near the top of the config file:

    enableAuctionIntegration: true,
    auctionScriptEvent: "auction:open"
    
  2. In Player Auction House (scripts/config.js) Set the following values in your auction addon's config file:

    • disableLedgerGive: true (stops giving a duplicate auction ledger to new players).
    • enableReturnToMarket: true (shows a button to return to the dynamic market from the auction menu).

Once both settings are configured, just run /reload in-game. A [PLAYER AUCTIONS] button will automatically appear in the main Global Market menu.

 

 

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Dev by: Avatar
Verocrft @Verocrft
All Rights Reserved
07/07/2026
15:44 26/07