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System Dynamic Light

Have you ever wanted to light up caves just by having torches in your hands? With this addon you can illuminate either with flashlights, glowstone, magma, torches and second hand torches, and many other items that will help you illuminate the caves
6,025,616

πŸ”₯ System Dynamic Lights — Dynamic Lighting, Offhand & More

βœ… Realms • Multiplayer • Action & Stuff • Addon Friendly

πŸ† Achievements Friendly • 🚫 No Experimental Toggles • 🚫 No player.json

🌐 Official StvAddons Page • πŸš€ Discord Server

 

πŸ”₯ System Dynamic Lights

System Dynamic Lights brings real-time portable lighting to Minecraft Bedrock without requiring experimental gameplay or player.json.

Carry torches, lanterns and many other supported light sources in your main hand, offhand or compatible helmet and illuminate caves, builds and dark areas while moving.

The addon also supports dropped-item lighting, burning mobs, naturally glowing entities, underwater lighting, offhand placement and a complete configuration book.

⭐ Why Download System Dynamic Lights?

  • πŸ”₯ Dynamic lighting while moving
  • βœ‹ Main-hand and offhand lighting
  • πŸͺ– Compatible helmet lighting
  • πŸ’‘ Multiple light levels depending on the item
  • 🧱 Place supported lights directly from the offhand
  • πŸ’¨ Dropped items can illuminate the ground
  • πŸ”₯ Burning mobs can produce light
  • ✨ Blaze, Magma Cube and Glow Squid lighting
  • 🌊 Underwater lighting with supported items
  • βš™οΈ Complete in-game configuration book
  • πŸ‘€ Individual player settings
  • 🎯 Configurable light-source priority
  • πŸ“¦ Configurable dropped-light limits for performance
  • 🌍 Dimension controls
  • 🧩 Compatible with Action & Stuff and other addons
  • 🚫 Does not use player.json
  • πŸ§ͺ No experimental gameplay toggles required
  • πŸ† Does not disable achievements

πŸ†• Update V3.2.9

πŸ› Lore Duplication Fix

V3.2.9 fixes an issue that could cause the System Dynamic Lights lore to be duplicated on supported light-emitting items.

The addon now handles its managed lore correctly so the same lighting information is not repeatedly added to the item description.

This keeps item descriptions cleaner and prevents duplicate System Dynamic Lights information from accumulating.

🌐 Full Translation Support — V3.2.8

V3.2.8 expanded translation support for:

  • Light-emitting item descriptions
  • New addon items
  • Configuration Book information
  • Interface text


βœ‹ Offhand Dynamic Lighting

One of the main features of System Dynamic Lights is the ability to use supported light sources directly from the offhand.

How to Move a Light to the Offhand

Hold a supported light source in your main hand and look toward empty air.

Then use the item:

  • PC: Right-click
  • Mobile: Press and hold the screen
  • Console: Use the normal interact/use button

The offhand must be empty.

Looking at empty air is important. This prevents the addon from interfering when you are intentionally trying to place or use a block.

🧱 Place Lights Directly From the Offhand

Supported placeable light blocks can also be placed without moving them back to the main hand.

When the option is enabled:

Sneak + Hit the side of the block where you want to place the light.

You can choose which items are allowed:

  • Torches Only
  • Torches and Lanterns
  • All Supported Placeable Lights

Items that can emit dynamic light but do not have a valid block version will not attempt to place themselves.

πŸ’‘ Supported Dynamic Light Sources

System Dynamic Lights supports many vanilla Minecraft items and light-related item families.

Supported items can display information directly in their lore, including their Light Level and usage instructions.

The catalog also includes special mappings for items such as:

  • Redstone Dust
  • Redstone Repeater
  • Redstone Comparator
  • Conduit
  • Brewing Stand
  • Sea Pickle
  • Torches
  • Lanterns
  • Other supported vanilla light sources

βš™οΈ System Dynamic Light Book

The addon includes a complete configuration book with two main sections:

  • βš™οΈ Settings
  • ℹ️ Information

The Information section explains what every option does so players do not need an external guide.

Main Settings

1. Enable Dynamic Light

Main switch for the addon.

  • Enabled: Dynamic lighting features are active.
  • Disabled: Dynamic lighting, automatic offhand activation and special offhand placement are disabled.


2. Offhand Light

Controls whether supported items in the offhand illuminate the player.


3. Helmet Light

Controls dynamic light from compatible lantern helmets.


4. Preferred Light Source

Determines which player light source has priority when several are available.

  • Brightest Available
  • Original Priority
  • Prefer Helmet
  • Prefer Offhand
  • Prefer Main Hand

If the preferred source is unavailable, the addon can fall back to another available source.


5. Offhand Activation Method

Choose how supported items move automatically from the main hand to an empty offhand.

  • Disabled
  • Use Item
  • Sneak + Use Item

The player must be looking at empty air.


6. Offhand Torch Placement

Controls special block placement from the offhand.

  • Disabled
  • Sneak + Hit


7. Offhand Place Light Blocks

  • Torches Only
  • Torches and Lanterns
  • All Placeable Lights


8. Dropped Item Lights

Controls whether supported dropped items create dynamic light.


9. Maximum Dropped Item Lights

  • 10 Lights
  • 25 Lights
  • 50 Lights
  • Unlimited

Lower limits can help performance in worlds with many dropped items.


10. Entity Lighting

  • Disabled
  • Burning Entities Only
  • Natural Glowing Mobs Only
  • All Supported Entities

Naturally supported glowing mobs include Blaze, Magma Cube and Glow Squid.


11. Item Information

  • Disabled
  • Light Level Only
  • Full Information

This controls the System Dynamic Lights lore added to supported items.


12. Dimension Settings

  • Overworld Only
  • Overworld + Nether
  • Overworld + The End
  • All Dimensions


🎯 Smart Light Priority

When a player is already producing light from the:

  • Main hand
  • Offhand
  • Compatible helmet

that player light receives priority over nearby dropped items and supported light-emitting entities.

Nearby secondary light sources can temporarily suspend their own lighting instead of constantly competing with the player's light.

When the player moves away, changes dimensions or stops carrying the light source, those suspended lights automatically begin working again.

This helps keep dynamic lighting more stable and efficient.

⚑ Performance Improvements

Recent versions significantly optimized how the addon processes lighting.

Player Lighting

Player lighting continues to update frequently so movement feels responsive.

Dropped Items

Dropped light sources are processed less frequently than player lighting to reduce unnecessary work.

Light-Emitting Entities

Supported entities and burning mobs are also processed on a reduced update interval.

Inventory Lore

The addon no longer needs to scan every player's full inventory every tick.

Lore updates can use inventory-change events with a fallback check instead.

Configurable Limits

Dropped-item lighting can be limited to:

  • 10
  • 25
  • 50
  • Unlimited

This allows server and Realm owners to choose between maximum visual activity and better performance.

πŸ’¨ Dropped Item Lighting

Supported light-emitting items can illuminate the area even after being dropped on the ground.

For example, dropping a torch or another supported light source can create light where it lands.

This feature can be completely disabled or limited through the Configuration Book.

πŸ”₯ Entity Lighting

System Dynamic Lights can also illuminate the world through entities.

Supported modes include:

πŸ”₯ Burning Entities

Entities that are currently on fire can produce dynamic light.

✨ Naturally Glowing Mobs

Supported mobs include:

  • Blaze
  • Magma Cube
  • Glow Squid

You can choose whether to enable only one group or all supported entities.

🌊 Underwater Lighting

Supported underwater light sources can illuminate areas below the surface.

The Sea Pickle is supported with underwater lighting.

Sea Pickles can also be used through the offhand lighting system.

πŸͺ– Optional Mining Helmets

Mining/Lantern Helmets are available through the separate System Dynamic Extra content pack.

Keeping this extra content separate means players who only want the vanilla-compatible Dynamic Lights system do not need to install additional custom equipment.

Compatible lantern helmets can produce Light Level 15 when Helmet Light is enabled.

These helmets keep the durability behavior of their regular counterparts and can be enchanted and repaired using normal Minecraft materials.

🧩 Compatibility

🚫 No player.json

System Dynamic Lights does not use player.json.

This makes it easier to combine with addons that modify:

  • Player animations
  • Vanilla item textures
  • Player behavior
  • Custom equipment
  • Other player-related systems

🎨 Action & Stuff

The addon is designed to work alongside Action & Stuff without interfering with its custom animations or textures.

πŸ‘₯ Realms & Multiplayer

System Dynamic Lights can be used in multiplayer worlds and Realms.

πŸ§ͺ No Experimental Gameplay

No experimental gameplay toggles are required.

πŸ† Achievements

The addon is designed to work without disabling achievements.

πŸ“¦ Installation

System Dynamic Lights uses two required packs:

  • System Dynamic Light BP/BH — Behavior Pack
  • System Dynamic Light RP/RH — Resource Pack

What is the difference?

BP/BH contains the addon logic, mechanics, entities and behavior.

RP/RH contains textures, models, animations, names and other visual resources.

Both are required for System Dynamic Lights to work correctly.

If you also want the optional Mining/Lantern Helmets and extra custom content, install the separate System Dynamic Extra pack.

πŸ“œ Previous Updates

V3.2.8

Expanded translation support for light-item descriptions, new content and Configuration Book information.


V3.2.7

Large stability, performance, light-priority, catalog and lore rework.

  • Improved inventory lore normalization and stack merging.
  • Improved player-light priority over dropped items and entities.
  • Reduced unnecessary dropped-item and entity processing.
  • Reworked the supported light-item catalog with controlled identifiers.
  • Changed visible lore wording to Light Level.
  • Removed global gamerule changes that could interfere with other addons.

V3.2.6

Expanded the System Dynamic Light Configuration Book with detailed settings and information pages.


V3.2.5

Added Redstone Dust, Redstone Repeater and Redstone Comparator to supported offhand/light items and fixed lighting behavior inside caves.


V3.2.4

Improved offhand placement with the Sneak + Hit mechanic.


V3.2.2

Added additional supported light sources such as Conduit and Brewing Stand, fixed stair-lighting behavior and improved candle support.


V3.2

Introduced the Copper Lantern Helmet and expanded optional helmet-based lighting.


πŸš€ Join the Community

Want to report a bug, suggest a new supported light source, follow future updates or request a custom Minecraft Bedrock addon?

πŸš€ Join my Discord Server

On the Discord you can:

  • Report bugs
  • Suggest improvements
  • Follow addon development
  • See upcoming projects
  • Request custom commissions

🌐 Official StvAddons Page

Discover more Minecraft Bedrock addons:

🌐 Visit StvAddons

🎁 Support the Project

If you enjoy System Dynamic Lights and want to support future updates and development, donations are always appreciated.

πŸ’– Donate via PayPal

Every contribution helps support future updates and new addons.

⚠️ Reupload Policy

If you showcase System Dynamic Lights in a video, review or external website, please send players to the official project page.

Do not redistribute the addon through your own direct download links.

Thank you for supporting the original project! ❀️

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Dev by: Avatar
SystemTv @SystemTv
All Rights Reserved
18/04/2024
07:56 29/08